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ebygum:

himmelsblog:

hiten:

labs.moto.com  » Blog Archive   » DIY Touchscreen Analysis

The virtual of slow portion was particularly interesting:

Why do you need to draw slowly?  On a good touchscreen, users can draw clean straight lines, even while going very slowly, so the graphics that appear on screen accurately represent what was physically drawn.
On inferior touchscreens, it’s basically impossible to draw straight lines. Instead, the lines look jagged or zig-zag, no matter how slowly you go, because the sensor size is too big, the touch-sampling rate is too low, and/or the algorithms that convert gestures into images are too non-linear to faithfully represent user inputs.



Very interesting analysis of touchscreens.
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ebygum:

himmelsblog:

hiten:

labs.moto.com  » Blog Archive  » DIY Touchscreen Analysis

The virtual of slow portion was particularly interesting:

Why do you need to draw slowly?  On a good touchscreen, users can draw clean straight lines, even while going very slowly, so the graphics that appear on screen accurately represent what was physically drawn.

On inferior touchscreens, it’s basically impossible to draw straight lines. Instead, the lines look jagged or zig-zag, no matter how slowly you go, because the sensor size is too big, the touch-sampling rate is too low, and/or the algorithms that convert gestures into images are too non-linear to faithfully represent user inputs.

Very interesting analysis of touchscreens.

Source: labs.moto.com

  • 2 years ago > hiten
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  1. hedgewytch reblogged this from ebygum
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    Very interesting analysis of touchscreens.
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    The virtual of slow portion was particularly
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